Daisenryaku: its lineage, descendants, and standing in Japan
01What this origin is
Daisenryaku is a turn-based computer wargame series developed and published by SystemSoft, first released in Japan in 1985. By splitting a map into territory that two sides contest turn by turn, deploying and maneuvering individual military units across it, and winning through the conquest of ground, it established the template of the Japanese hex-and-unit strategy wargame, becoming the long-running origin of the turn-based territory-conquest strategy game in Japan.
02Sources
03Buried gems that carry this root
Demigoddess! Buried gem
A turn-based territory-conquest strategy game compressed into about an hour per run, made in Python by the Japanese solo developer Shirane Koma under the name SNP Engineering. A continent is split into 64 areas, and seizing 32 or more wins the run. A goddess grants you a cheat skill, and you become a demigod super-race that steamrolls the map: you customize with over 450 unit types, 20 distinct factions, and over 300 pieces of equipment, then set tactics on your units and let combat resolve automatically. Every run reshuffles the terrain, enemy placement, and resources hard, so it carries a roguelite drive to play it again. A free version is also distributed on the Japanese freeware site Freem. Positive in Japan at 112 reviews and 97 percent, and although the store supports five languages, the reviews are dominated by 63 in Japanese against only 17 in English, so the West has barely reached it.