This gem surfaces soon
We have it ready, but it is not unsealed yet. Come back when it opens.
Opens on 2026-08-10 (JST)
The wire that swings you across the level is also the attack. An abandoned thinking-machine wakes memoryless in a graveyard of her own kind.
The store page names its own hook: 'Offensive Wire Action.' It says outright that in this game, the wire is not just a movement tool. You play Yukiwari, an abandoned thinking-machine who wakes at the far end of a sewer, in a graveyard of discarded thinking-machines, having lost her memory, setting out to reclaim a light called 'Last Order' that her heart still wants. Mechanically it's a high-difficulty 2D pixel-art action game carried by three wire tools: the Swing Wire, strung across ceilings for Bionic-Commando-style movement that also slices any enemy it passes through mid-swing, making it an attack as much as a traversal tool; the Dive Wire, an elastic launch toward scaffolds or straight into an enemy, equally useful for closing distance or pulling yourself out of danger; and the Shackle Wire, which entangles small enemies or incoming shells and lets you throw them back, doubling as both crowd control and a way to deflect ranged attacks. Growth is built around playstyle, firepower for short fights or resilience for long ones, and 'Order Chips' add situational customization on top. Made and self-published by the solo circle KujiraDanceRoom, whose only Steam listing is this game. Priced at ¥1,980, it is Positive at 93 percent across 15 reviews (14 positive, 1 negative), a paid title, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors completely empty. English and Japanese are both supported, so nothing is stopping you. One honest note up front: 15 reviews is close to this site's floor, and no English-language article about this game exists yet, on AUTOMATON WEST or elsewhere. Of those 15, 12 are in Japanese and 3 are in English.
Published 2026-08-10
01First, the one feeling
- Most grapple mechanics ask you to let go of offense while you're in the air; here the Swing Wire is cutting down everything it passes through the whole time you're swinging, so momentum and damage stop being separate systems.
- The Shackle Wire quietly does double duty as defense, catching incoming shells and throwing them back, which means the same three-button kit that gets you across a room is also what keeps you alive in it.
- The playstyle-based growth, firepower for short fights, resilience for long ones, means the game is asking you to commit to a read of your own habits, not just a stat allocation.
02Who this is for (and who it is not)
For you
- You want Bionic Commando's wire-as-the-whole-verb movement pushed further, into a tool that attacks and defends as well as it swings
- You want a high-difficulty 2D souls-like where the traversal tool and the combat tool are the same object, not two separate systems bolted together
- You want small and self-published: solo circle KujiraDanceRoom's only Steam listing is this game, content descriptors completely empty
Not for you
- You want a settled number; 15 reviews is close to this site's floor even at a positive rating
- You want a game already found in the West; of 15 reviews only 3 are in English, and no English coverage exists yet
03The roots of this taste
93% positiveonly 15 reviews — yet almost no one has found it
Last Order Buried gem
The store page names its own hook: 'Offensive Wire Action.' It says outright that in this game, the wire is not just a movement tool. You play Yukiwari, an abandoned thinking-machine who wakes at the far end of a sewer, in a graveyard of discarded thinking-machines, having lost her memory, setting out to reclaim a light called 'Last Order' that her heart still wants. Mechanically it's a high-difficulty 2D pixel-art action game carried by three wire tools: the Swing Wire, strung across ceilings for Bionic-Commando-style movement that also slices any enemy it passes through mid-swing, making it an attack as much as a traversal tool; the Dive Wire, an elastic launch toward scaffolds or straight into an enemy, equally useful for closing distance or pulling yourself out of danger; and the Shackle Wire, which entangles small enemies or incoming shells and lets you throw them back, doubling as both crowd control and a way to deflect ranged attacks. Growth is built around playstyle, firepower for short fights or resilience for long ones, and 'Order Chips' add situational customization on top. Made and self-published by the solo circle KujiraDanceRoom, whose only Steam listing is this game. Priced at ¥1,980, it is Positive at 93 percent across 15 reviews (14 positive, 1 negative per Steam's own review API), a paid title, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors completely empty. English and Japanese are both supported, so nothing is stopping you. One honest note up front: 15 reviews is close to this site's floor. Of those 15, 12 are in Japanese and 3 are in English.
Give it your first passBionic Commando The origin
The origin of this taste: Bionic Commando, the Capcom game that made a wire the whole vocabulary of movement, a soldier with no jump who swings and reaches across every level on a mechanical arm. Last Order is not an official Bionic Commando work, but it carries that same wire-as-verb idea further than movement alone: the Swing Wire that carries you also cuts down anything it swings through, turning the traversal tool itself into the attack.
Give it your first pass04Make this gem shine
If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.
You gave it your pass. The gem just caught the light.
05The bloodline of this taste
- Bionic Commando Root
- Last Order You are here
- Read-and-build games another taste