Uncut
Curated by taste and lineage

You will die, again and again. And every time, the one feeling is the same: one more try.

A high-difficulty, precision 2D platformer by PenGames, the work of the Japanese solo developer peng, hand-built over roughly six years. A boy and a girl set out from their small underground village with a mysterious weapon drone, on a road-movie journey to a vast new world. It is a die-and-retry game built on one feeling, no matter how many times you get hit, one more time: you fall, learn, and throw yourself at the same precise jump again. Its gimmicks turn on the enemies themselves, bump two enemies into each other and something happens, and you collect power-up items and hone technique against bosses that are not only human but monsters, all across a vast, Metroidvania-style map. In the lineage of Super Meat Boy. It already supports English, yet the Steam English-speaking world has barely found it.

Published 2026-07-01

01First, the one feeling

02Who this is for (and who it is not)

For you

  • You love Super Meat Boy and the die-and-retry precision platformer, the merciless jump you fail and fail until one more try finally lands, here wrapped in a six-year solo-made adventure
  • You want that precision threaded through exploration: enemy-collision gimmicks, power-up items, human and monster bosses, and a vast Metroidvania-style world to roam from an underground village into new lands
  • You want a Japanese solo-made gem the Steam West has barely found, Very Positive at 92 percent over 60 reviews, already supporting English, the hand-built work of PenGames' peng

Not for you

  • You bounce off hard, punishing platformers; this is a high-difficulty, precision die-and-retry game where you are meant to die over and over, and the whole pull is in enduring that loop until it clicks
  • You expect a big-studio, already-popular Western title or a fully proven hit; this is a paid solo doujin work by one developer (developer and publisher are the same, PenGames), not free and not in Early Access, that already has a Switch version and Japanese press coverage but on Steam is still a small, sixty-review gem the West has not reached (only about 28 percent of reviews are in English)

03The roots of this taste

92% positiveonly 60 reviews — yet almost no one has found it

MOMIBOSU Buried gem

A high-difficulty, precision 2D platformer by PenGames, the work of the Japanese solo developer peng, hand-built over roughly six years. A boy and a girl set out from their small underground village with a mysterious weapon drone, on a road-movie journey to a vast new world. It is a die-and-retry game built on one feeling, no matter how many times you get hit, one more time: you fall, learn, and throw yourself at the same precise jump again. Its gimmicks turn on the enemies themselves, bump two enemies into each other and something happens, so fights and traversal both become puzzles of using foes against foes, and you collect power-up items and hone technique against boss characters that are not only human but monsters, all across a vast, Metroidvania-style map you explore from an underground village out into new lands. Released in January 2025, it is Very Positive at 92 percent over 60 reviews (55 positive), a paid title, not free, fully launched and not in Early Access, with no AI-generated assets and, by Steam's own content descriptors, nothing sexual. PenGames is the solo label of the individual developer peng, developer and publisher one and the same. It already supports English and Japanese, yet with only 17 of its 60 reviews in English (about 28 percent, 16 of them positive) and the rest largely Japanese, the Steam English-speaking world has barely found it. It already has a Switch version and Japanese press coverage, but on Steam it is still a small, sixty-review gem the West has not reached.

Give it your first pass

Super Meat Boy The die-and-retry origin

The origin of the die-and-retry precision platformer: Super Meat Boy, made by Team Meat, the two-person studio of Edmund McMillen and Tommy Refenes, and released in 2010. You play a cube of living meat racing through hyper-precise gauntlets of saw blades and hazards to rescue Bandage Girl, dying instantly on the smallest mistake and respawning at once, fast enough that death becomes just another attempt. By pairing merciless, pixel-tight platforming with instant restarts, it crystallized the modern one-more-try precision platformer, the lineage where the whole loop is failing, learning, and hurling yourself at the same jump again. That core is the root MOMIBOSU grows from, keeping the die-and-retry precision but wrapping it in enemy-collision gimmicks, boss fights, power-up items, and a vast Metroidvania-style world to explore. The 2010 game is anchored here to its Steam release.

Give it your first pass

04Make this gem shine

If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.

See it on Steam

05The bloodline of this taste