This gem surfaces soon
We have it ready, but it is not unsealed yet. Come back when it opens.
Opens on 2026-07-30 (JST)
Greet every resident. Make visitors write their real name. Patrol at 15:00. Never speak to the woman in white.
It opens as a job listing, and the store page is quoted here directly: day-shift security guard wanted for a housing complex, hours 8:00 to 18:00, contract length ten days. There are four rules. Greet the residents without fail. Make every visitor write their real name in the visitor log. Patrol the building at 15:00 without fail. Never speak to the woman in white. In-game time runs in real time at one of three speeds, and you spend it moving between the guard room and the building: four camera feeds covering the first-floor common area, the second and third floor corridors and the roof; a resident list that unlocks detail as your familiarity with each person rises; phone calls; lost property; the manual. Break a rule and your haunting level climbs through five stages, and past five you can no longer act, with the screen itself degrading as it rises. What makes this more than rules-horror is what the game chooses to record. Doing what the company wants of you, phoning in every anomaly, raises your order level. Treating residents and visitors with care raises your salvation level. They are separate meters, the story branches on the balance between them, and there are several endings, with a security logbook unlocked afterwards that lets you look back over what you found in the ten days. This is not a reading imposed by this site: the developer's own crowdfunding project was titled a housing-security horror adventure on the theme of order and salvation. It is made alone by Kizinago under the name Korekoreshikazika and self-published; a direct check of Steam's developer search turns up exactly two entries, this game and its demo, both with no outside publisher anywhere in the record. The crowdfunding ran May 24 to June 23, 2025 and closed at ¥715,000 against a ¥300,000 goal, 238 percent, from 45 backers, with no corporate publisher or sponsor named anywhere on the page and the developer stating that scenario, direction, graphics and implementation are all done by one person. Released December 17, 2025 at ¥1,480, it sits at 92 percent across 25 reviews (23 positive, 2 negative), a paid title, not free, fully launched and not in Early Access. Steam's content descriptors list one entry, general mature content, and the developer's note is unusually precise about its own limits, stating plainly that the game contains no sexual content, no direct violence or bloodshed, no extreme gore, and no detailed depiction of self-harm methods or drug use. There is an AI disclosure, and its full text says AI was used for programming assistance, code writing and debugging, while story, characters, artwork and music were made by hand with no AI generation involved. Two things have to be said plainly. It is in Japanese only, with full Japanese voice acting, no English option, and no fan translation patch that we could find; exactly zero of its 25 reviews are in English. And it is not undiscovered: in Japan it has been written up by AUTOMATON, Denfaminicogamer, 4Gamer, Game*Spark and Dengeki Online, and streamed by large channels. What this site is claiming is narrower and, we think, more useful: found at home, invisible in English. At 25 reviews and 92 percent, with one of the two negatives coming from the single Simplified Chinese review, the sample is thin and one more negative would move it noticeably.
Published 2026-07-30
01First, the one feeling
- The two meters are the whole game in one sentence. Phoning the company about an anomaly is the correct professional act and it raises your order level; sitting with a resident who is clearly not all right raises your salvation level; nothing in the design promises that the run where you did your job well is the run where you did right by anyone.
- Rule four is the one that sits with you, because it is the only one phrased as a prohibition rather than a duty, and because the game never explains it. Three rules tell you how to be a good employee. The fourth tells you there is something here that being a good employee will not help you with.
- Because in-game time runs in real time and the residents keep to their own schedules on their own days, the ten days feel less like levels than like a rota you are inside of, and the horror arrives on the clock rather than when you go looking for it.
02Who this is for (and who it is not)
For you
- You want the Papers, Please structure applied somewhere new: procedural compliance and human decency kept on separate scoreboards, with the endings deciding between them rather than reconciling them
- You want a genuinely one-person Japanese release: scenario, direction, graphics and implementation all by the same person, funded to 238 percent by 45 backers with no publisher named anywhere
- You want horror that is bounded and specific about itself; the developer's own content note says outright that there is no sexual content, no direct violence or bloodshed, no extreme gore, and no depiction of self-harm methods
Not for you
- You do not read Japanese. This is the hard limit, and it is worth stating first: there is no English option, no fan patch we could find, and zero English reviews. If that is you, this pick is a record of something you cannot yet play
- You want a large or statistically settled review base; 92 percent over 25 reviews is thin, one of the two negatives criticised the repetition of its multi-route structure, and one more negative would move the number visibly
03The roots of this taste
92% positiveonly 25 reviewsno English support yet — yet almost no one has found it
Pomegranate Housing Complex Buried gem
A job listing, quoted from the store page: day-shift security guard wanted for a housing complex. Hours are 8:00 to 18:00, contract length ten days. There are four rules. Greet the residents without fail. Make every visitor write their real name in the visitor log. Patrol the building at 15:00 without fail. Never speak to the woman in white. In-game time runs in real time at one of three speeds, and you spend it moving between the guard room and the building: watching four camera feeds covering the first-floor common area, the second and third floor corridors and the roof; keeping the resident list, which unlocks detail as your familiarity with each person rises; taking phone calls; logging lost property; consulting the manual. Break a rule and your haunting level rises through five stages, and past five you can no longer act, with the screen itself degrading as it climbs. The part that makes it more than a rules-horror is what it records. Doing what the company wants of you, phoning in every anomaly, raises your order level. Treating residents and visitors with care raises your salvation level. They are separate meters, the story branches on the balance between them, and there are several endings. This is not a reading imposed by this site: the developer's own crowdfunding project was titled a housing-security horror adventure on the theme of order and salvation. Made alone by Kizinago under the name Korekoreshikazika, self-published; a direct check of Steam's developer search turns up exactly two entries, this game and its demo, both with no outside publisher. The crowdfunding ran May 24 to June 23, 2025 and closed at ¥715,000 against a ¥300,000 goal, 238 percent, from 45 backers, with no corporate publisher or sponsor named anywhere on the page and the developer stating that scenario, direction, graphics and implementation are all done by one person. Released December 17, 2025 at ¥1,480, it is at 92 percent across 25 reviews (23 positive, 2 negative), a paid title, not free, fully launched and not in Early Access. Steam's content descriptors list one entry, general mature content, and the developer's note is unusually precise about its own limits, stating plainly that the game contains no sexual content, no direct violence or bloodshed, no extreme gore, and no detailed depiction of self-harm methods or drug use. There is an AI disclosure, and its full text says AI was used for programming assistance, code writing and debugging, while story, characters, artwork and music were made by hand with no AI generation involved. One thing must be said before anything else: it is in Japanese only, with full Japanese voice acting and no English option, no fan translation patch was found, and exactly zero of its 25 reviews are in English.
Give it your first passPapers, Please The critical echo
The origin of this taste: Papers, Please, made by Lucas Pope and released in 2013, in which you process entrants at a border checkpoint according to a rulebook that grows a page longer every morning. Its invention was to put doing the job correctly and doing right by the person in front of you into direct, mechanical opposition, and then to keep score of both. The rules are not evil; they are simply indifferent, and the game's pressure comes from the fact that following them competently is a skill you can be proud of even as it costs someone their day. Pomegranate Housing Complex is not an official Papers, Please work, and this lineage is a comparison drawn by this site rather than a stated influence. Unlike most such comparisons, though, this one is not partial: the guard's actions here are recorded on two separate meters, an order level raised by doing what the company wants and a salvation level raised by treating people with care, and the endings branch on how those two came out. The developer's own crowdfunding page named order and salvation as the theme before the game existed.
Give it your first pass04Make this gem shine
If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.
You gave it your pass. The gem just caught the light.
05The bloodline of this taste
- Papers, Please Root
- Pomegranate Housing Complex You are here
- BatteryNote same root
- Read-and-build games another taste