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Opens on 2026-06-27 (JST)
Don't recall who she was. Schedule, choice by choice, who she becomes.
A Japanese 2D raising simulation about a robot girl who has lost her memories and must build a life from scratch. Each turn you choose how she spends her time, going out, working, entering tournaments, and through those actions she grows and forms bonds with the humans and robots around her. Your choices, the dialogue you pick, and the results of her battles accumulate and branch the story into multiple endings, all aimed at winning the Robot Battle Championship. It is a raising sim with adventure and RPG elements. Made by Japan's doujin circle DeskClub Games. It supports English, yet it is Japan-centered and the wider West has barely found it.
Published 2026-06-27
01First, the one feeling
- She begins as a blank slate, a robot with no memories, so the work is not steering a fixed character but deciding, turn by turn, who she is going to be: every block of time you spend on going out, working, or training is a brushstroke on an empty canvas.
- The pull is that nothing is wasted: each action she takes, each dialogue choice you pick, and each battle result quietly accumulates into stats and bonds, so you feel a person taking shape out of the choices you keep making, not out of a script you are handed.
- And because those accumulated choices and battle results branch into one of several endings around the Robot Battle Championship, finishing one route only makes you reach to schedule her differently, spend her time another way, and find the self you did not raise the first time.
02Who this is for (and who it is not)
For you
- You love the Princess Maker loop of scheduling a girl's time over a fixed period and watching accumulated stats and choices slowly decide her future, branching into many endings
- You want that core grafted onto an amnesiac robot's self-rediscovery: choose her actions turn by turn, bond with humans and robots, and let your choices, dialogue, and battle results pile up toward winning a Battle Championship across multiple endings
- You want a Japanese doujin gem the wider West has barely noticed, Very Positive at 97 percent over 190 reviews, that already supports English
Not for you
- You want fast action or pure reflex; the battles feed a raising loop and the heart of the game is scheduling, choosing, and accumulating, not twitch combat
- You expect a big, already-popular Western title; this is a Japanese-led doujin work, paid at 1,900 yen, and still largely undiscovered abroad (about 18 percent of reviews are English)
03The roots of this taste
97% positiveonly 190 reviews — yet almost no one has found it
Robot girl's dream -RobotBattleChampionship- Buried gem
A Japanese 2D raising simulation about a robot girl who has lost her memories and must build a life from scratch. Each turn you choose how she spends her time, going out, working, entering tournaments, and through those actions she grows and forms bonds with the humans and robots around her. Your choices, the dialogue options you pick, and the results of her battles accumulate and branch the story into multiple endings, all framed around her goal of winning the Robot Battle Championship. It is a raising sim with adventure and RPG elements: schedule, choose, fight, and watch a person take shape out of a blank slate. Made by the Japanese doujin circle DeskClub Games (creator Uwagaki), whose earlier RPG using the VOICEROID Kotonoha sisters earned a 95 percent on Steam, and released January 2025. Very Positive at 190 reviews and 97 percent. It already supports English and Japanese (about 18 percent of reviews are English), yet it is Japan-centered and the wider West has not broadly found it. At 1,900 yen it is a paid, fully released game.
Give it your first passPrincess Maker 2 Refine The origin
The origin of this taste: Princess Maker 2, Gainax, 1993 (the Refine edition is the one on Steam), the defining entry of the Princess Maker series begun in 1991. You become a young daughter's foster father and spend years scheduling her education, work, and lessons, watching parameters accumulate until those choices branch into one of many endings, from queen to merchant to ordinary townsfolk. It crystallized the raising-sim loop of scheduling a girl's time over a fixed period and letting accumulated stats and choices decide her future. Robot girl's dream is a clear heir to that idea: it hands you a girl to raise turn by turn through scheduled actions, and your choices and battle results pile up into branching endings, but it grafts that core onto an amnesiac robot's self-rediscovery aimed at a Battle Championship, making it its own creature rather than a clone.
Give it your first pass04Make this gem shine
If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.
You gave it your pass. The gem just caught the light.
05The bloodline of this taste
- Princess Maker 2 Refine Root
- Robot girl's dream -RobotBattleChampionship- You are here
- Raising a Happy NEET same root
- Read-and-build games another taste