Uncut
Curated by taste and lineage

Sakamoto Ryoma is brokering the alliance that will topple the shogunate when a wormhole drops everyone into 'Fluffy Land', so he stops time, teleports out of the barrage, and absorbs the bullets that were about to kill him.

A top-down bullet-hell shooter made and self-published by Retsu Teikoku, a game-making circle led by a creator going by Retsu, which Famitsu and AUTOMATON's Japanese edition both describe in exactly those terms; per a developer interview it is a two-person team, a programmer and a planner, working in C++ with DX Library, a Japanese-made library documented only in Japanese. Per Steam's own listing, Sakamoto Ryoma has brokered a meeting between the Satsuma and Choshu domains to bring down the shogunate, and then, mid-alliance, a wormhole opens and everyone present is flung into 'Fluffy Land'; your job is to find the scattered historical figures and get the alliance signed anyway. Ryoma has the power to stop time and teleport, which, as the store text notes in passing, is not in the textbooks. When a barrage looks unavoidable, freeze it and blink somewhere safe, and while time is stopped, brushing bullets with your cursor powers up Ryoma's gun, absorbing the energy of what was about to kill you and handing it back as an attack. The supporting cast is the same joke played straight: Saigo Takamori can also stop time and is fairly sure the wormhole was Choshu's fault; Shibusawa Eiichi, described simply as the man who recently became the ten-thousand-yen note, got swept in while investigating the alliance from the shogunate's side; and Matthew Perry, who arrived on the black ships, has nothing to do with any of it and is now busy demanding that Fluffy Land open its borders. Ryoma himself never speaks at all. The circle's earlier Lotion samurai, a slapstick time-attack game in which a body-modified Nobunaga oozes lotion and can only move by kicking off walls to slide, sits at 98.4 percent over 122 reviews, and every title including its Switch release has been self-published with no external publisher at any stage. Released June 18, 2025 at ¥350, it is Positive at 100 percent over 24 reviews (24 positive, 0 negative), a paid title, not free, fully launched and not in Early Access, with no AI-generated assets and no Mature Content box at all, and per Steam's own content descriptors, nothing sexual. It supports English, Simplified Chinese, and Korean alongside Japanese, yet 18 of its 24 reviews are in Japanese against 6 in English and none at all in Chinese or Korean; a dedicated check of AUTOMATON WEST, Siliconera, Kotaku, PC Gamer, Rock Paper Shotgun, Destructoid, and GameSpot turned up no editorial coverage, only auto-generated database listings. With 24 reviews the sample is still thin, and this pick says so plainly.

Published 2026-07-27

01First, the one feeling

02Who this is for (and who it is not)

For you

  • You want a bullet hell where stopping time is the core verb, not a panic button: freeze, read the wall, teleport, and take the bullets with you as ammunition
  • You want a genuinely small Japanese circle, two people working in C++ with a Japanese-only library, self-publishing every title including their Switch release
  • You want a Positive title (100 percent over 24 reviews) that supports English and still has no Western editorial coverage whatsoever: 18 of its reviews are in Japanese against 6 in English

Not for you

  • You want a large, statistically settled review base; 24 reviews is thin enough that a single negative review would move the percentage, and this pick says so plainly
  • You want the history played respectfully; this is a comedy that sends the Satcho Alliance through a wormhole into Fluffy Land and gives Ryoma powers the textbooks decline to mention

03The roots of this taste

100% positiveonly 24 reviews — yet almost no one has found it

Sakamoto Dangerous Barrage Buried gem

Per Steam's own listing, Sakamoto Ryoma has brokered a meeting between the Satsuma and Choshu domains to bring down the shogunate, and then, mid-alliance, a wormhole opens and everyone present is flung into 'Fluffy Land'; your job is to find the scattered historical figures and get the alliance signed anyway. It is a top-down bullet-hell shooter in which Ryoma has the power to stop time and teleport, which, as the store text notes in passing, is not in the textbooks. When a barrage looks unavoidable, freeze it and blink somewhere safe, and while time is stopped, brushing bullets with your cursor powers up Ryoma's gun, absorbing the energy of what was about to kill you and handing it back as an attack. The supporting cast is the same joke played straight: Saigo Takamori, the Satsuma leader, can also stop time and is fairly sure the wormhole was Choshu's fault; Shibusawa Eiichi, described simply as the man who recently became the ten-thousand-yen note, was on the shogunate's side and got swept in while investigating the alliance; and Matthew Perry, who arrived in Japan on the black ships, has nothing to do with the alliance and is now busy demanding that Fluffy Land open its borders. Ryoma himself never speaks at all. Made and self-published by Retsu Teikoku, a game-making circle led by a creator going by Retsu, which Famitsu and AUTOMATON's Japanese edition both describe as exactly that; per a developer interview it is a two-person team, a programmer and a planner, working in C++ with DX Library, a Japanese-made library documented only in Japanese. Their earlier Lotion samurai, a slapstick time-attack game in which a body-modified Nobunaga oozes lotion and can only move by kicking off walls to slide, sits at 98.4 percent over 122 reviews, and every title including its Switch release has been self-published with no external publisher at any stage. Released June 18, 2025 at ¥350, it is Positive at 100 percent over 24 reviews (24 positive, 0 negative per Steam's own review API), a paid title, not free, fully launched and not in Early Access, with no AI-generated assets and no Mature Content box at all, and per Steam's own content descriptors, nothing sexual. It supports English, Simplified Chinese, and Korean alongside Japanese, yet 18 of its 24 reviews are in Japanese against 6 in English and none at all in Chinese or Korean; a dedicated check of AUTOMATON WEST, Siliconera, Kotaku, PC Gamer, Rock Paper Shotgun, Destructoid, and GameSpot turned up no editorial coverage, only auto-generated database listings.

Give it your first pass

SUPERHOT The origin

The origin of this taste: SUPERHOT, released in 2016 by the Superhot Team, built its whole identity on a single twist, time moves only when you move. Stand still and the world freezes; step, aim, or fire and it surges forward, turning every encounter into a puzzle you solve inside frozen moments. It defined the time-flows-with-your-motion feel. Sakamoto Dangerous Barrage is not an official SUPERHOT work, and this lineage is a comparison drawn by this site rather than a stated influence, but the core is the same bargain with the clock: a barrage you could never dodge in real time becomes readable the instant Ryoma freezes it, and the frozen moment is where you both plan your escape and collect the energy to strike back.

Give it your first pass

04Make this gem shine

If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.

See it on Steam

05The bloodline of this taste