Uncut
Curated by taste and lineage

The map is the Japanese history timeline itself, divided by real turning points. Prince Shotoku can face Saigo Takamori, thirteen centuries apart, on the same board.

Per Steam's own listing, this is a history simulation set from the Kofun period to the Meiji era, and its opening line states the goal plainly: unify Japanese history. The mechanics are a simple territory-conquest game, strengthen your nation through domestic policy, seize enemy ground through war, but the board itself is the unusual part. The playing field is the Japanese history timeline, divided into eras by real historical turning points, the Taika Reform, the Genpei War, the Onin War, the Battle of Sekigahara, the Meiji Restoration, and you lead one faction on it, choosing an eminent historical figure to play as, and recruiting others as you go. Because the whole timeline is one shared board, figures from wildly different centuries can meet in it: the store text's own example is Prince Shotoku, sixth to seventh century, facing off against Saigo Takamori, nineteenth century, an 'era-crossing confrontation' the game calls its own kind of history remix. Progress runs in real time, pausable whenever you want to think. Made and self-published by the solo developer Miura Production, based in Kitakyushu, Fukuoka, whose only two Steam listings are this game and its demo. Priced at ¥1,900, it is Positive at 100 percent across 18 reviews (18 positive, 0 negative), a paid title, not free, fully launched and not in Early Access. The AI-generated-content disclosure names a single narrow use, some AI-generated images, quoted here rather than folded into boilerplate, and Steam's content descriptors are completely empty. English and Japanese are both supported, so nothing is stopping you. One honest note up front: 18 reviews is thin even at a perfect score, and no genuine English-language coverage exists yet, on AUTOMATON WEST or elsewhere. Of those 18, 16 are in Japanese and 2 are in English.

Published 2026-08-12

01First, the one feeling

02Who this is for (and who it is not)

For you

  • You want Civilization's promise of leading a people through the sweep of history taken literally, the timeline itself as the map instead of a backdrop
  • You want a strategy game whose central hook, era-crossing confrontations, is baked into the board itself rather than a story flourish
  • You want small and self-published: solo developer Miura Production's only two Steam listings are this game and its demo, content descriptors completely empty

Not for you

  • You want a settled number; 18 reviews is thin even at a perfect score
  • You want a game already found in the West; of 18 reviews only 2 are in English, and no English coverage exists yet

03The roots of this taste

100% positiveonly 18 reviews — yet almost no one has found it

Samurai Conqueror Buried gem

Per Steam's own listing, this is a history simulation set from the Kofun period to the Meiji era, and its opening line states the goal plainly: unify Japanese history. The mechanics are a simple territory-conquest game, strengthen your nation through domestic policy, seize enemy ground through war, but the board itself is the unusual part. The playing field is the Japanese history timeline, divided into eras by real historical turning points, the Taika Reform, the Genpei War, the Onin War, the Battle of Sekigahara, the Meiji Restoration, and you lead one faction on it, choosing an eminent historical figure to play as, and recruiting others as you go. Because the whole timeline is one shared board, figures from wildly different centuries can meet in it: the store text's own example is Prince Shotoku, sixth to seventh century, facing off against Saigo Takamori, nineteenth century, an 'era-crossing confrontation' the game calls its own kind of history remix. Progress runs in real time, pausable whenever you want to think. Made and self-published by the solo developer Miura Production, based in Kitakyushu, Fukuoka, whose only two Steam listings are this game and its demo. Priced at ¥1,900, it is Positive at 100 percent across 18 reviews (18 positive, 0 negative per Steam's own review API), a paid title, not free, fully launched and not in Early Access. The AI-generated-content disclosure names a single narrow use, some AI-generated images, quoted here rather than folded into boilerplate, and Steam's content descriptors are completely empty. English and Japanese are both supported, so nothing is stopping you. One honest note up front: 18 reviews is thin even at a perfect score. Of those 18, 16 are in Japanese and 2 are in English.

Give it your first pass

Civilization The origin

The origin of this taste: Civilization, the Sid Meier game that established the historical 4X strategy genre, leading a people through the sweep of history toward victory. Samurai Conqueror is not an official Civilization work, but it takes that same idea and makes it literal: rather than history unfolding chronologically as you play, the timeline itself is the map, divided into eras you conquer directly, letting the game's own example, Prince Shotoku against Saigo Takamori, put thirteen centuries on the same board at once.

04Make this gem shine

If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.

See it on Steam

05The bloodline of this taste