Uncut
Curated by taste and lineage

A turn-based campaign of territory and supply lines is resolved by real-time battles. Infantry and cavalry fight alongside rabbi who animate clay with a divine language.

Per Steam's own listing, this is a low-fantasy alternate history set during the 1878 Second Anglo-Afghan War, fought in the shadow of the Great Game between Britain and Russia, where humanity was long ago granted a divine 'language of miracles,' ShemHaMephorash, that animates figures of clay. Those who wield it are revered as 'rabbi.' The game runs on two layers: a turn-based strategic campaign where you hire soldiers, choose which territories to attack, garrison your defenses, develop captured land into special zones and manage supply lines, resolved by dropping into real-time tactical battles, pausable at will, where infantry, artillery, cavalry and rabbi spellcasters are commanded unit by unit. It is an explicit derivative built on the toolset of a Japanese freeware strategy game, Vahrentuga, released in 2009 by the creator Nanaashi, a scenario/mod-creation engine multiple unrelated hobbyist developers have built their own games on top of; this one is not that game's origin, it is one branch of it. Made by the solo circle SignTyche under the label Tyche's Bookshelf, whose only three Steam listings show no ties to any larger publisher. Priced at ¥1,150, it is at 94 percent across 36 reviews (34 positive, 2 negative), a paid title, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors completely empty. English and Japanese are both supported, so nothing is stopping you. One honest note: of its 36 reviews, 21 are in Japanese and 12 are in English, a real minority but not a small one, worth flagging since the game shipped with English from day one; no English-language article about it exists yet, on AUTOMATON WEST or elsewhere.

Published 2026-08-09

01First, the one feeling

02Who this is for (and who it is not)

For you

  • You want Total War's core promise, that campaign-scale judgment and battlefield-scale command both matter, without picking between them
  • You want a strategy game whose fantasy premise, a divine language that animates clay, is expressed through a playable unit type rather than just flavor text
  • You want small and self-published: solo circle SignTyche's only three Steam listings show no ties to any larger publisher, content descriptors completely empty

Not for you

  • You want a game already found in the West; of 36 reviews 12 are in English, and it shipped with English from day one, so it is not purely walled off, just not yet covered
  • You want an untouched-by-anyone premise; this is a branch of a freeware strategy toolkit other hobbyists have also built on, not a from-scratch original

03The roots of this taste

94% positiveonly 36 reviews — yet almost no one has found it

ShemHaMephorash Buried gem

Per Steam's own listing, this is a low-fantasy alternate history set during the 1878 Second Anglo-Afghan War, fought in the shadow of the Great Game between Britain and Russia, where humanity was long ago granted a divine 'language of miracles,' ShemHaMephorash, that animates figures of clay. Those who wield it are revered as 'rabbi.' The game runs on two layers: a turn-based strategic campaign where you hire soldiers, choose which territories to attack, garrison your defenses, develop captured land into special zones and manage supply lines, resolved by dropping into real-time tactical battles, pausable at will, where infantry, artillery, cavalry and rabbi spellcasters are commanded unit by unit. It is an explicit derivative built on the toolset of a Japanese freeware strategy game, Vahrentuga, released in 2009 by the creator Nanaashi, a scenario/mod-creation engine multiple unrelated hobbyist developers have built their own games on top of; this one is not that game's origin, it is one branch of it. Made by the solo circle SignTyche under the label Tyche's Bookshelf, whose only three Steam listings show no ties to any larger publisher. Priced at ¥1,150, it is at 94 percent across 36 reviews (34 positive, 2 negative per Steam's own review API), a paid title, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors completely empty. English and Japanese are both supported, so nothing is stopping you. Of its 36 reviews, 21 are in Japanese and 12 are in English, worth being upfront about since the game shipped with English from day one.

Give it your first pass

Shogun: Total War The origin

The origin of this taste: Shogun: Total War, the Creative Assembly game that established the turn-based campaign layer resolved by real-time tactical battles, refusing to pick between the two scales of strategy. ShemHaMephorash is not an official Total War work, but it carries that same hybrid structure into an 1878 alternate history, where the campaign map's territory management and the battlefield's unit-by-unit combat both matter, and its own addition is the rabbi, a spellcaster class fought alongside infantry, artillery and cavalry in that same real-time layer.

Give it your first pass

04Make this gem shine

If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.

See it on Steam

05The bloodline of this taste