This gem surfaces soon
We have it ready, but it is not unsealed yet. Come back when it opens.
Opens on 2026-07-09 (JST)
Your CogrinaUnit falls. The next one is already walking out, carrying whatever weapon it just salvaged off the wreck.
A single-player 2.5D FPS developed by the Japanese solo creator Sunfish Kumano and published by Waku Waku Games, a one-person publishing company. You pilot a CogrinaUnit, one of the 12-meter-tall autonomous humanoids still fighting after a gargantuan alien warship all but wiped out human civilization, through short, hard-edged skirmishes against alien war machines styled after classic tokusatsu sci-fi, choosing each time whether to use the terrain at range or close in and finish the fight by hand. Equipment stays scarce on purpose: when your unit falls, the next is sent out immediately, inheriting whatever weapon the last one managed to salvage. It is the full version of Sunfish Kumano's earlier prototype Hand-Me-Down. Released in June 2026, it is Very Positive at 98 percent over 405 reviews, and with outlets like Kotaku, Noisy Pixel, and Game Critix already reviewing it, the West has already started to meet it, even if the review count itself is still small.
Published 2026-07-09
01First, the one feeling
- Every mission starts you scarce: only the weapons that survived the last fight are on hand, so picking up what a fallen CogrinaUnit dropped is never a side objective, it is how you stay armed at all.
- Getting taken down is not a stopping point. The next unit is already walking out to relieve it, inheriting whatever gun or blade its predecessor managed to salvage, so a loss becomes the very upgrade that lets you keep fighting.
- Every multi-legged war machine offers the same fork before you fire a shot: use the terrain to take it apart from range, or close the distance and finish it up close, and which one you choose decides what you will have left to salvage when it is over.
02Who this is for (and who it is not)
For you
- You love the Earth Defense Force taste of grunt-scale defenders throwing themselves at an overwhelming alien invasion one skirmish at a time, but want that swarm reframed around a single unit you pilot, one whose death simply sends the next one out, armed with whatever the last one dropped
- You want a tactical choice on every single encounter rather than a menu before it: use the terrain to pick a multi-legged war machine apart from range, or close the gap and finish it by hand, with equipment so scarce that a fallen ally's gun is the only upgrade you get
- You want an early look at a solo Japanese developer's full realization of an idea: this is the complete version of Sunfish Kumano's earlier prototype Hand-Me-Down, Very Positive at 98 percent over 405 reviews, before a bigger audience catches up to what Kotaku, Noisy Pixel, and Game Critix have already started writing about
Not for you
- You want an undiscovered game the West has not touched yet; about 53.6 percent of its 405 reviews are already in English, and outlets like Kotaku, Noisy Pixel, and Game Critix have already reviewed it, so calling this hidden from the West would not be honest. What is true is that 405 total reviews is still a small, early number next to any Western hit
- You want a squad you command as a group, or an online co-op shooter; Steam lists this as single-player only, one CogrinaUnit at a time, and it is a paid, fully launched title, not free and not in Early Access, with no AI-generated assets and nothing sexual by Steam's own descriptors
03The roots of this taste
98% positiveonly 405 reviews — yet almost no one has found it
The Last Salvage Squad Buried gem
A single-player 2.5D FPS in which you pilot CogrinaUnits, 12-meter-tall autonomous humanoid units built to keep fighting after a gargantuan alien warship all but wiped out human civilization in a single stroke, developed by the Japanese solo creator Sunfish Kumano and published by Waku Waku Games, a one-person publishing company whose sole representative is Ryuji Oyanagi. Missions play out as short, hard-edged skirmishes against alien war machines styled after the multi-legged combatants of classic Japanese sci-fi and tokusatsu, and per Steam's own feature list, every one of them opens with the same choice: use the terrain to pick the enemy apart from range, or close the distance and finish it up close. Equipment stays scarce by design. When your unit is defeated, the next one is sent out immediately, and it inherits whatever weapon the fallen unit managed to drop, a 'hand-me-down' salvage loop that re-arms you out of your own losses rather than a shop or a levelling system. Between fights, the game settles into lighter conversation scenes with fellow units, plus, per Steam's own listing, 'a shiba inu'; one of its eight Steam achievements, 'A Bone to Pick,' appears to nod to that same dog. This is the full version of Sunfish Kumano's earlier prototype Hand-Me-Down, which established that same weapon-salvage core, and this release carries it forward with new pickups, among them a katana and a rocket launcher, and built-out presentation. Released June 17, 2026 per Steam's own listing in both its Japanese and English pages; some Japanese outlets, including 4Gamer and GAME Watch, reported June 18, a one-day gap we read as most likely a Pacific-time listing quirk rather than a correction, and note here rather than silently pick a side. It sits at Very Positive, 98 percent per Steam's own store page (399 of 405 reviews positive per Steam's review API), single-player only with full controller support, a paid title at ¥1,500, not free, fully launched and not in Early Access, with no AI-generated assets and, by Steam's own content descriptors, nothing sexual (ids: none, notes: none). It supports Japanese, English, Simplified Chinese, and Traditional Chinese, and about 217 of its 405 reviews, roughly 53.6 percent, are already in English, a clear majority; outlets including Kotaku, Noisy Pixel, and Game Critix have already reviewed it, so calling this a gem the West has not found yet would not be honest. What is true is that its total review count, 405, is still a small, early number next to any Western hit, so this reads less as a game the West has missed and more as one it has only just started properly meeting.
Give it your first passChikyu Boueigun The likely origin
A likely, but not developer-confirmed, root of this taste: THE 地球防衛軍 (Chikyu Boueigun), an action-shooting game developed by Sandlot and released as SIMPLE2000 Series Vol. 31, published in Japan by D3 Publisher for the PlayStation 2 on June 26, 2003 (and in Europe on February 27, 2004, published by Agetec under the title Monster Attack). Rather than one giant hero facing down a single kaiju, it drops the player into repeated short skirmishes as one soldier among many, ordinary-scale defenders holding a city against a relentless, overwhelming alien invasion, mission after mission. It became the first entry in what grew into the long-running Earth Defense Force series, whose later installments carried that name internationally, and it set a template that lineage has repeated ever since: a small, mortal defender thrown again and again at a threat too large for any one of them to end alone. The Last Salvage Squad's CogrinaUnits carry that same premise, city-scale swarms of alien war machines met one short encounter at a time, into their own distinct core: a unit that falls is simply replaced by the next one, armed with whatever weapon its predecessor managed to salvage. We found no statement from Sunfish Kumano naming Chikyu Boueigun or the Earth Defense Force series as an influence; this lineage is a comparison independent reviewers, including the Japanese blog banshu-doukoukai.com, have drawn, not one either side has confirmed.
Give it your first pass04Make this gem shine
If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.
You gave it your pass. The gem just caught the light.
05The bloodline of this taste
- Chikyu Boueigun Root
- The Last Salvage Squad You are here
- Read-and-build games another taste