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Opens on 2026-08-18 (JST)
A washed-up temp worker takes a day job cleaning ghosts off the streets. Instead of just defeating each one, he descends into its inner world to learn who it was.
Per Steam's own listing, this is a dark comedy RPG made in RPG Maker VXAce: in a society where a body-splitting disease nicknamed 'Ghosting' has become an everyday occurrence, Ricardo, a washed-up temp worker, takes a part-time job as a ghost cleaner, scraping ghost flesh off the streets for daily pay, solving puzzles and diving into each ghost's inner world to uncover its past along the way. Steam reviewers independently describe it as sharing a mood and system with OMORI and LISA while being 'completely different,' and repeatedly note the specific, lived-in detail of Ricardo's world, a run-down cigarette-smoking, movie-theater-visiting, arcade-haunting middle-aged man rather than a hero. Developer and publisher are both credited simply as INUSHIT, and Steam's own developer search turns up only this one title, nothing else. Released December 19, 2024, it is Very Positive at 99 percent across 110 reviews (109 positive, 1 negative), a paid title at $3.99, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors completely empty. Japanese, English, and Simplified Chinese are all supported, so nothing is stopping you. Of those 110 reviews, 68 are in Japanese against just 40 combined across every other language, and no Western outlet, AUTOMATON WEST included, has written about it yet.
Published 2026-08-18
01First, the one feeling
- Being handed a mundane cleaning job instead of a quest reframes every ghost you meet as a coworker's problem to solve rather than an enemy to grind through, so the game's dread sits in the backstory you're about to uncover, not in the fight itself.
- Ricardo's specific, unglamorous habits, smoking to save, sleeping to heal, ducking into the movie theater between shifts, make the world feel inhabited rather than staged, so the surreal parts of the psyche-diving land harder against that mundane baseline.
- Finishing a ghost's story and only then realizing what its 'flesh' actually meant turns the job itself inside out, retroactively making every earlier cleanup feel less like tidying and more like something you'll want to sit with.
02Who this is for (and who it is not)
For you
- You want moon's idea, that a JRPG's substance lives in refusing to just mow down what a traditional hero would, run through a mundane day job instead of a fantasy quest
- You want the specific, lived-in tone reviewers compare to OMORI and LISA while insisting it's its own thing, retro RPG Maker pixel art carrying a genuinely adult, tired protagonist
- You want a true solo debut: INUSHIT's Steam catalogue is this one title and nothing else, and no Western outlet has covered it yet
Not for you
- You want real-time or high-difficulty combat; reviewers describe the battle system itself as a straightforward, unremarkable command RPG, not the point of the game
- You want a long campaign; most reviewers clear it in 5 to 17 hours depending on how much of the mundane side content (the movie theater, the arcade) you chase
03The roots of this taste
99% positiveonly 110 reviews — yet almost no one has found it
Dig Night Buried gem
Per Steam's own listing, this is a dark comedy RPG made in RPG Maker VXAce: in a society where a body-splitting disease nicknamed 'Ghosting' has become an everyday occurrence, Ricardo, a washed-up temp worker, takes a part-time job as a ghost cleaner, scraping ghost flesh off the streets for daily pay, solving puzzles and diving into each ghost's inner world to uncover its past along the way. Steam reviewers independently describe it as sharing a mood and system with OMORI and LISA while being 'completely different,' and repeatedly note the specific, lived-in detail of Ricardo's world, a run-down cigarette-smoking, movie-theater-visiting, arcade-haunting middle-aged man rather than a hero. Developer and publisher are both credited simply as INUSHIT, and Steam's own developer search turns up only this one title, nothing else. Released December 19, 2024, it is Very Positive at 99 percent across 110 reviews (109 positive, 1 negative), a paid title at $3.99, not free, fully launched and not in Early Access, with no AI-generated-content disclosure and Steam's content descriptors completely empty. Japanese, English, and Simplified Chinese are all supported, so nothing is stopping you. Of those 110 reviews, 68 are in Japanese against just 40 combined across every other language, and no Western outlet, AUTOMATON WEST included, has written about it yet; the only hits online are the developer's own social posts and aggregator listings.
Give it your first passmoon: Remix RPG Adventure The origin
The origin of this taste: moon, whose own Steam listing says it plainly, 'Don't be a hero,' the 1997 anti-RPG where a boy falls into a world its own mighty hero is busy slaughtering for experience, and where you, instead, level up by saving the souls of the animals that hero kills and gathering the love left behind. It established the idea that a JRPG's real substance could live in refusing the genre's own violence, in paying attention to the lives a traditional hero would just mow through. Dig Night is not a spiritual sequel to moon and never claims to be, but it inherits that same refusal in a different key: Ricardo doesn't slay the ghosts he cleans up and walk away, he descends into each one's inner world to learn who they were, turning a job that sounds like extermination into something closer to moon's own soul-saving.
Give it your first pass04Make this gem shine
If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.
You gave it your pass. The gem just caught the light.
05The bloodline of this taste
- moon: Remix RPG Adventure Root
- Dig Night You are here
- Ichima-san same root
- Read-and-build games another taste