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Opens on 2026-07-03 (JST)
You do not place the answer. You draw a shape out of little humans, and trust gravity to drop it exactly where the goal needs it.
A physics-puzzle game by liica, Inc. (Kabushiki-gaisha Riica), a small commercial studio based in Chiyoda, Tokyo, both the developer and the publisher of the work, with the Q series designed and produced by Yusuke Kurita, the creator of the KY (Kuuki Yomi) games. It is the sequel to Q, released in 2015. You solve each stage by drawing: the lines and shapes you draw are made of little human figures, and the instant you finish a stroke it drops under gravity and behaves as real physics, tumbling, rolling, wedging, and stacking, so a puzzle is solved not by placing an answer but by drawing a shape and trusting the fall to carry it where the goal needs it. On top of that drawing core, your humans can jump, grab, throw, and punch, and eighteen characters each bring a special ability, from enhanced slow-motion and a double jump to detonating a bomb or bending gravity, across more than three hundred stages, solo or with up to four players in co-op or competition. In the lineage of Crayon Physics Deluxe. It supports English alongside Japanese, yet with only about 19.4 percent of its reviews in English, the West has barely found it.
Published 2026-07-03
01First, the one feeling
- The whole game turns drawing into physics. You do not drop a pre-made block into a slot; you draw a line or a shape freehand, and the instant the stroke is done it comes alive under gravity and behaves as real matter, tumbling, rolling, wedging against a wall, and settling into a pile. So the pull is that a puzzle is never solved by placing the right answer, it is solved by drawing a shape and then watching whether the fall you set in motion carries it where the goal needs it, and the click of the solution is the moment your rough stroke lands as if it had been engineered.
- Those shapes are not abstract, they are made of little humans, and that turns the drawing into a cast of bodies you can act through. Your people can jump, grab, throw, and punch, and eighteen different characters each carry a special ability, an enhanced slow-motion, a double jump, a bomb they can detonate, a hand that bends gravity itself, so a stage is not only a shape you draw but a crew you choose, and reading which ability turns an impossible fall into a solvable one is half the puzzle.
- Then it opens up sideways. Across more than three hundred stages you can play alone and deliberately, or bring up to four people into co-op or competition over online play and Remote Play Together, and the same physics that made your solo drawings tumble now has four sets of humans falling, shoving, and stacking at once, so a quiet act of authorship becomes a shared, physical scramble where everyone's strokes and bodies pile into the same simulation.
02Who this is for (and who it is not)
For you
- You love Crayon Physics Deluxe and hand-drawn physics puzzles, authoring the solution by drawing shapes and trusting gravity and physics to carry them, and you want that idea filled with little humans who fall, stack, and can also jump, grab, throw, and act
- You want a puzzle that is about drawing and reading physics rather than memorizing answers, more than three hundred stages, eighteen characters with special abilities from slow-motion and double jumps to bombs and gravity-bending, solvable solo and turned into a scramble with up to four players in co-op or competition
- You want a Japan-made gem the West has barely found, Very Positive at 90 percent over 62 reviews, the work of the Tokyo studio liica whose Q series is designed by KY creator Yusuke Kurita, already supporting English yet with only about 19.4 percent of its reviews in English
Not for you
- You want a story-driven adventure or a fast twitch-action game; this is a physics-puzzle built around drawing shapes and letting them fall, a paid title, not free and not in Early Access, carried by reading physics and choosing abilities rather than by reflexes or narrative, with no AI-generated assets and no sexual content by Steam's descriptors
- You specifically want something the West already knows, or a big-publisher release; this is the work of a small Tokyo commercial studio, liica, released Japan-first on Switch in August 2024 and Steam that December, and while it fully supports English, only 12 of its 62 reviews are in English and roughly four in five are Japanese, so it is a Japan-born gem the West has not reached, neither a doujin anonymity nor a Western hit
03The roots of this taste
90% positiveonly 62 reviews — yet almost no one has found it
Q2 HUMANITY Buried gem
A physics-puzzle game by liica, Inc. (Kabushiki-gaisha Riica), a small commercial studio based in Chiyoda, Tokyo, founded in 2011, both the developer and the publisher of the work; the Q series is game-designed and produced by Yusuke Kurita, the creator of the KY (Kuuki Yomi) games. It is the sequel to Q, released in 2015. You solve each stage by drawing: the lines and shapes you draw are made of little human figures, and the instant you finish a stroke it drops under gravity and behaves as real physics, tumbling, rolling, wedging against a wall, and settling into a pile, so a puzzle is solved not by placing an answer but by drawing a shape and trusting the fall to carry it where the goal needs it. On top of that drawing core sit hands-on verbs, your humans can jump, grab, throw, and punch, and eighteen different human characters each bring a special ability, from an enhanced slow-motion and a double jump to detonating a bomb or bending gravity itself, across more than three hundred stages. It plays solo or with up to four players in co-op or competition, over online play and Remote Play Together. Released on Steam in December 2024, after the Switch version in August 2024, it is Very Positive at 90 percent over 62 reviews, a paid title, not free, fully launched and not in Early Access, with no AI-generated assets and, by Steam's own content descriptors, nothing sexual. It supports English alongside Japanese, yet with only 12 of its 62 reviews in English (about 19.4 percent) and roughly four in five of them in Japanese, the West has barely found it. Both a Tokyo studio's work and a Japan-first release, on Switch in August 2024 and Steam that December, it is a sixty-two-review hidden gem the West has not reached. This is a registered commercial studio, not an anonymous doujin.
Give it your first passCrayon Physics Deluxe The draw-and-drop physics origin
The origin of this taste: Crayon Physics Deluxe, created by the Finnish designer Petri Purho and released in 2009. You draw with a crayon on the screen, and everything you draw instantly becomes a solid physical object that obeys gravity, so to guide a ball to a star you sketch ramps, pendulums, levers, and weights and let physics do the rest, solving each puzzle by drawing shapes that fall and swing and push exactly as real matter would. It won the Seumas McNally Grand Prize at the Independent Games Festival and crystallized the draw-a-shape-and-let-physics-solve-it puzzle. That core, that you author the solution by drawing objects and trust gravity and physics to carry them, is the root Q2 HUMANITY grows from, carrying the same crayon-physics idea into stages drawn out of human figures that fall, and where it once was a lone ball and a star, this fills the screen with people who can also jump, grab, throw, and act. Its origin is anchored to its Steam release.
Give it your first pass04Make this gem shine
If it speaks to you, check it on Steam and give it your first pass. Your push is what makes a buried gem shine.
You gave it your pass. The gem just caught the light.
05The bloodline of this taste
- Crayon Physics Deluxe Root
- Q2 HUMANITY You are here
- Read-and-build games another taste